Alex’s point is an important one. I occasionally jump to Reddit to find out what’s going on with the community, perhaps to discuss some wild theories about the G-Man after a long day of bunny-hopping through the waterways of Half-Life 2, but the subs are drowned in memes. So, I go to Twitter, where it’s near-impossible to find any structured form of discussion. The only spot to find community content in a neat package was LambdaGeneration, but even then it was curated by fans – what was being lost in that process? LambdaGeneration’s new social media platform addresses all of these issues.
Considered one of the best shooter franchises of all time (and being banned in some countries historically), Counter-Strike ‘s latest iteration, Global Offensive , is still every bit as important and influential as it ever was. Its iconic lineup of weaponry has shifted a bit over the years, but in general, there have always been guns that are considered must-haves for competitive play, while others have been dismissed as a total waste of time (and valuable in-game funds). Today, we’ll go over some of e
This aside, the Navaja Knife, Ultraviolet, Factory New is a good-looking knife. Ultraviolet finishes look good on pretty much anything, so it’s no surprise that the best-looking Navaja knife uses it. The simple colours and minimalist design make it look clean and sleek whilst also hiding the base appearance, which leaves much to be desired. The unsightly wooden handle in most Navaja knives is replaced with a solid colour of purple, which pairs perfectly with the black bl
At its core, Surfing is a modification of an FPS’s slide mechanic. Instead of the game’s physics stopping a player from sliding after a certain distance, www.counterstrike2guide.com writes Surfing disables these physics to some degree. As a result, Surfing will have players strafe on surfaces at a much faster r
The platform is not quite finished yet, mostly because there are plans to expand and breathe more life into it. “We have a lot of plans for the platform,” Alex says. “Everything you see has been coded by just two people. I have a background in design and front-end web development. David – our CTO – is an ex-military software developer and created the system and servers behind it all. Our most requested thing right now is a native app, which we plan to work on later in the year once we feel the website is more complete. For now, we have sub-communities for major Half-Life games, mods, and topics in the work. We’re also releasing new features every week. Last week, we added mentions. Now we’re working on multi-image posts.”
Unlike games such as Valorant, where skins are bought directly from a store and are infinite, in Counter-Strike: Global Offensive knives and many other items are only created when players open cases. This causes real-money skin prices to reflect supply and demand. This means knives can be a costly purchase. According to Skincashier, the most expensive known knife sale was a StatTrak M9 Bayonet, Crimson Web, Factory New, which cost in excess of $60,
While others emphasized what Valve was up to, this blog was all about what fans were doing. It started out as a website before transitioning into a Discord server and a Twitter page. Now, it’s a fully-fledged social network in the making. I’ve long followed LambdaGeneration, so I was ecstatic when they reached out to me about an interview for the new initative. This group has always been the go-to place to find what the community is up to, or to uncover hidden gems – a new resource like this is a total game-changer.
Alex was driven by all of these approaches to bring everything together into one central hub for all things community. “One huge inspiration was PlanetPhillip.com, now RunThinkShootLive,” he tells me, “The site posted reviews of single-player Half-Life maps. I could see how much of a positive impact that had on the community. People were inspired to create Half-Life maps because they could see others making cool stuff and they knew their effort would not go to waste. There seemed to be room for something that could do the same for everything else in the community like fan art, fan films, music, and mods.
At its core, Surfing relies on the modification of the game’s strafe mechanic to work. As fans remember, players can strafe in the game or walk left and right by pressing the A and D keys, respectively. In the core gameplay, pressing W and either the A and D keys would have the player walk diagonally. This movement, alongside strafing itself, is a core Surfing mechanic. Here’s how to strafe prope
At first, most initial ramps in any Surf Map are easy enough to navigate. However, middle sections of any Surf Map may feature ramps farther away from each other, transforming into headscratchers for most amateur Surfers. Thing is, traversing these “impossible” distances are possible with another Surfing principle: Turn
Generally, players will want to go for these because of the advantage that the overpowered weapons give them. For example, a player with an AUG assault rifle is easily able to win a fight at long range over another player holding a P90. Although it can be risky for players to leave the comfort of their hexagon and try and loot these crates, it is surely worth it for the competitive edge that it gi
