There are multiple reasons why a next-gen Fable should be a reboot instead of a continuation from Fable 3 . First off, a non-numbered Fable is much more welcoming than a numbered entry that continues a series that had its last official entry release ten years ago. Players can jump in without having the question about whether they should have played earlier entries to be able to even understand this new g
It is hard to talk about Driver: San Franciso without mentioning how hard it is to obtain. This incredible driving game from Ubisoft can only be obtained through sketchy grey-market websites or through pirating a copy.
Players work on a space ship that has gone dark. People are missing and something feels amiss. You quickly realize that terrifying monsters roam the empty halls of the Ishimura space ship. The player character is prey for this entire game. Enemies crawl out of vents in dim lighting while all you have are a few shots of your pistol and the character’s spine to diagnose your health. It was brilliant for the time and still holds up, but it is an IP EA has sadly put on ice.
When the original Fable was in development, the game’s director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old
The street battles in Yakuza and the recent Judgment series are reminiscent of classic coin-op beat-em-ups like Double Dragon and Streets of Rage, with their over-the-top fights and special moves. Double Dragon: Neon is a good combination of old and new mechanics with the fighting game form
Spread across three cities, Driv3r’s clunky controls and ridiculous mission restrictions pad out what would otherwise be a very short game. Though new players will struggle—particularly with the game’s later challenges—those who know what they’re doing could cruise through in just a few hours. Even so, those less familiar with the game should still be able to finish it in around ten ho
Whenever it comes to fun local co-op game options, it’s never a bad idea to check out Minecraft . Minecraft allows for up to four players to play together in split-screen, giving them complete freedom to explore, build, fight monsters, and more. When players really get into thoroughly exploring their Minecraft world, the game becomes impossible to put down, giving players countless hours of genuine entertainment with frie
Many praise Goldeneye and Perfect Dark for their superb gunplay back on the N64 and older consoles. What many don’t know, though, is that many of those developers went on to create a spiritual successor to those titles called TimeSplitters .
With each passing year, game trailers seem to leap forward in terms of style, presentation, and emotional weight. Whether it’s with a teaser to introduce a new game, a cinematic to unveil some plot points and characters, or a gameplay trailer to showcase new technology; trailers have the opportunity to get the industry buzzing about upcoming tit
Blizzard revealed Diablo 4 with a very lengthy cinematic that puts the spotlight on the game’s main villains and the return to a dark, gothic-inspired tone. In the cinematic trailer, fans witness the villain Lilith summoned, complete with Satantic horns and what appears to be a huge (and disgusting) cape made out of human s
That’s not always the case, however; be it a short story, small world size, or development oversight, certain open-world titles barely stretch beyond a few hours. Though length isn’t necessarily indicative of quality, here are some super short open-world video ga
Often, Xbox brands itself with Halo, Forza, and Gears of War, as those are the most recognizable IP that Xbox has in its repertoire. But having a next-gen Fable could go a long way in letting Xbox present itself in a more multifaceted way. A sweeping, open-world fantasy world with Fable ‘s signature cartoony style could help Xbox reach fans of Playground Games like Nintendo’s Breath of the Wi
Molyneux has become well known at this point for his big and revolutionary ideas, which often end up being beyond the scope of the reality of the games he develops. When the original Fable launched on the original Xbox in 2004, it did not quite have that grand journey that had been promised (although it was close). But, now 16 years later, perhaps technology and design have progressed enough to allow some of those promises and dreams for Fable to finally become a real
