Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power dungeon Weapons guide. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.
Destiny 2 is what Destiny should have been, but it’s not what a sequel should have been. That isn’t to say it isn’t fun; in fact, the world of Destiny has never been more entertaining. Destiny 2 successfully adds plenty of quality of life improvements that make the game less of a grind. An in-game map, Faction Leaders and Public Event tracking make the game more rewarding. An actual campaign, a good amount of Strikes, the Crucible and a plethora of side activities ensure that Destiny 2 will remain in your console’s disc-drive for a long time. In other aspects, however, Destiny 2 feels more of an expansion than it does a sequel. The lack of new enemies is extremely disappointing, which means another few years of fighting enemies we’ve already fought for the past three. While the new worlds offer more spectacle and detail than anything in the Destiny 1 era, they still feel empty without NPCs or an increase in the player count. Then, of course, there are the microtransactions, which gate the franchise’s best customization option behind either a paywall or, if you don’t want to pay, excessive grinding for Bright Engrams. Still, Destiny 2 is fun. It may not be the huge sequel that initial leaks made it out to be, but it’s still more Destiny, and this time it’s far more refined and rewarding.
Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.
Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.
Much of the gameplay changes lie under the hood. Primary, Special and Heavy weapon classifications have been replaced with Kinetic, Energy and Power weapon classifications. While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved to the Power Weapon slot, the changes made to the classifications are ultimately smart. Players now have more viable weapons to choose from, making it easier to melt enemy shields with Energy Weapons, pound unshielded enemies with Kinectic Weaponry and better control crowds with Power Weapons. New gun types like the submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.
Destiny 2 is laying the groundwork for outstanding storytelling and unforgettable moments. It’s setting a solid foundation for the game it always wanted to be, while delivering the things Destiny never could. It’s an exciting time to be a Guardian even if it means the Last City falling only to pick ourselves up one more time. At least this time, there are those worth fighting for.
There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.
That’s Protheon’s big mechanic. Once you get him down to a certain damage point, he drops out the floor beneath you and lands you in a new arena. He does this three times throughout the fight. The difficult part about Protheon is that he plays floor’s lava with you. When he gets pissed enough, he’ll slam his fist on the ground and burn the entirety of the floor, which forces you to jump up on some small platforms. All this does, however, is put you in the line of sight of Protheon, who has two different weapons with which to take you down. It’s a tough fight, but it’s interesting and different, and that’s what we want. I will say, however, that the rest of the strike is pretty mundane. Save for the couple of interesting set pieces I mentioned earlier, it’s kind of simple. It doesn’t have many interesting mechanics, but it is short, so running it over and over as you grind will at least be quick. So again, if all of the strikes in Destiny 2 are short and simple but also take you through a new and interesting setting with a neat boss at the end, then sign me up for more.
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