It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as you’re initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itself, and then you need to destroy the Splicer leadership.
Jumping in, the beta opens with a great start, showcasing the opening mission which immediately wraps up a story arc for old players and wipes the slate clean for new players. It’s a guaranteed win-win. Unless you’re a guardian, that is, then it’s a significant loss. For a mission showcase, this is an excellent example; this story mission had more feeling in it than all of my time spent with my guardian. Characters are interacting with you. Mysteries as to where other characters went are easy to spot in the environment and it all around creates a sense of awe. Where is Eris Morn? Her glowing green jar half buried in ruble where she once stood. Or the cleaning bot that maintains its programming, casually sweeping up the blood of dead Cabal while the Tower is literally on fire in every other regard. Seeing some of the most famous guardians in action, working with you. Entering a hallway and seeing the very people Guardians are supposedly protecting, scared, huddling together as their home is taken away. Destiny 2 wants to hit with impact, and it does.
For game modes, the vast majority of game modes from the original game are back, alongside two new modes: Survival and Countdown. Survival gives each team a shared-pool of eight lives. Once that depletes, permadeath kicks in. The last team standing wins. Countdown is Destiny 2’s take on Search and Destroy. The attacking team attempts to plant a bomb, and the defending team must either defuse it or kill the entire team before it detonates. The first team to five victories wins.
Destiny 2 is what Destiny should have been, but it’s not what a sequel should have been. That isn’t to say it isn’t fun; in fact, the world of Destiny has never been more entertaining. Destiny 2 successfully adds plenty of quality of life improvements that make the game less of a grind. An in-game map, Faction Leaders and Public Event tracking make the game more rewarding. An actual campaign, a good amount of Strikes, the Crucible and a plethora of side activities ensure that Destiny 2 will remain in your console’s disc-drive for a long time. In other aspects, however, Destiny 2 feels more of an expansion than it does a sequel. The lack of new enemies is extremely disappointing, which means another few years of fighting enemies we’ve already fought for the past three. While the new worlds offer more spectacle and detail than anything in the Destiny 1 era, they still feel empty without NPCs or an increase in the player count. Then, of course, there are the microtransactions, which gate the franchise’s best customization option behind either a paywall or, if you don’t want to pay, excessive grinding for Bright Engrams. Still, Destiny 2 is fun. It may not be the huge sequel that initial leaks made it out to be, but it’s still more Destiny, and this time it’s far more refined and rewarding.
The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie episode 2025’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?
With Destiny 2 is quickly approaching, everyone going in should have a decent understanding of the plot. Maybe you played through the first game and don’t remember what happened or decided to skip it entirely; well we have a general breakdown of what happened previously on Destiny. Before getting into events that transpired throughout the course of the relatively short-storied campaign, let’s give a little bit of background regarding the world.
A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.
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