The most significant aspect of Destiny 2’s campaign is that it has an actual campaign. After Destiny and Rise of Iron’s cookie-cutter missions, it’s nice to have something with more variety and substance than “bad guy over there, go kill it.” That’s not saying Destiny 2’s campaign is anything deep. Characters jump in and out of the campaign quickly as the story moves you from world-to-world. While the quick pacing keeps things moving, it never slows down enough to create any connections between the player and the world. Worst yet is the player’s Guardian who, in Destiny 2, is relegated to a silent protagonist. Ghost ends up speaking the entire time for the player and comes off as annoying. The current set up with the Ghost quickly becomes grating, and even more annoying when other characters point out your silence. This was purposefully done so that players can become invested in their Guardian, but in execution comes off as cartoonish.
[JH]: There’s two key things going on with Ghaul. One is giving him a goal and objective that he desperately wants that we as players can relate to. What do you care about? It’s your light, your progress, your powers. You care about that which the Traveler has given you. Ghaul wants that, and it’s the thing that you’re both going to fight for. The second is, when you start digging into the story, you see that he has a drive and obsession with being worthy. He doesn’t want to just take it, he wants to earn it.
While Destiny might not be your standard MMO because it’s also a shooter, it’s nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.
However, probably the most disgusting offense this expansion imposes on players is that vanilla players are now locked out of key content they had access to just weeks ago. The Prestige Leviathan raid now requires a Power Level that can only be attained by purchasing the DLC. This is especially terrible for PC owners who have only had six weeks to enjoy this content. Considering ‘Dark Below’ did not lock vanilla Destiny players out of the ‘Vault of Glass’ hard mode, there’s no excuse for what’s going on here.
Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.
To add insult to injury, you can’t even play in the Infinite Forest whenever you want. After beating the three adventures, players can only access the Infinite Forest through additional Adventures acquired through Brother Vance, which you can only get once per week. For being a key feature of this DLC, players aren’t allotted a lot of time with the Infinite Forest.
The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?
Destiny is a game with strong lore that does a poor job of presenting it to players. Though Bungie vastly improved the game’s story elements in The Taken King and Rise of Iron, it’s with Destiny 2 where the developer is looking to make it’s biggest strides yet. Featuring a full-fledged campaign, Adventures that tell their own sidestory and new lore items, the story team in Bellevue, Washington have had their hands busy. We got to sit down the Matthew Ward and Jason Harris, members of the Story and Cinematics team to discuss Destiny 2’s plot.
Without a doubt, the best new addition Curse of Osiris brings to Destiny 2 Guide 2 is the Raid Lair. Filled with challenging puzzles and boss fights, Raid Lairs provide the thrill that the rest of the expansion is sorely missing. While it would have been nice to get a new Raid or endgame activity like in previous expansions, the Raid Lairs are interesting enough to keep players hooked momentarily.
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