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Throughout Resident Evil’s long history, the survival-horror franchise not only introduced players to a list of heroes and villains that have since become icons in the video game industry, but also to a wide variety of monsters that haunted the nightmares of players. Now, Resident Evil 3 remake is merely days away from release and Capcom has already revealed the monsters that are confirmed to appear in the upcoming g
Apart from the many details that were recently revealed about Resident Evil 3, the most interesting one is the overall upgrade to the gameplay. Although it bears similarities to the 2019 remake of Resident Evil 2 , it is no secret that the Resident Evil 3 is more action-oriented than its predecessor. Capcom was able to achieve this by introducing a smarter artificial intelligence model for Nemesis and other monsters, and by equipping the player with a new ability that will make for more efficient and balanced gamep
Now, the subsequent creatures that are featured on this list are monsters that were developed by Capcom for other Resident Evil games that did not make the final cut. Headlining this list is the ultra-creepy Spider-Man, which is a monster design that was rejected during the development of the Resident Evil 0 . The monster appears to be a giant tarantula spider that is taking over a human host. The monster design surfaced during the Developer Diary video of Resident Evil 0 Remaster , and while unlikely, it is interesting to see this design come to life in Resident Evi
This game has consistently ranked near the top of video game lists for being one of the best video games of all time. Half-Life 2 saw an unprecedented leap in graphics and gameplay when it released way back in 2
An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series’ evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game’s constraints. Resident Evil 4 ‘s weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn’t lose that aspect of its tactical gameplay, but should at least allow for more mobility in com
To the surprise of many fans, Nintendo decided to remake The Legend of Zelda: Link’s Awakening instead of The Legend of Zelda: A Link to the Past. Although Link’s Awakening is an exceptional hit classic, Link to the Past did it all fi
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From there, a Resident Evil 4 remake could continue making miniscule changes, but there’s not really much else to tackle ideally. Resident Evil 4 ‘s experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success in implementing radical changes as well , it’d be interesting to see how a reimagining could be tackled for Resident Evil
Another creature that made its debut in Resident Evil 2 is the giant moth. This monster is a bio-organic weapon that was developed by Umbrella, and its research was conducted in the NEST Underground facility . During the Raccoon City Outbreak, the Giant Moth escaped the Umbrella facility and used the air conditioning system’s main shaft to hunt down prey all over the facility. The Giant Moth also made an appearance in Resident Evil Outbreak and Resident Evil Surviv
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Many of us are still playing T ony Hawk Pro Skater 2 , improving our skills, hoping that one day the game receives a remake. Tony Hawk’s Pro Skater 5 was a critic failure, but there are plenty of skateboarding alternatives. Tony Hawk Pro Skater 1-4 are all exceptional games in their own right and the Skate series contains phenomenal games that hold up to
The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons and puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn’t have to be a 40-60 hours long experience to feel like players got their money’s worth. Very few games felt like such a complete package as Resident Evil 4 did; Resident Evil 4 pioneered a lot for modern video games , not just the series its
