Destiny 2 has finally, truly been revealed. Bungie and Activision finally lifted the curtain on the much-anticipated sequel, showcasing gameplay for the first time. Hardcore Gamer was able to sit down with Bungie’s Community Manager, David ‘DeeJ’ Dauge to discuss what new stuff Destiny 2 brings to the table and what the future holds for the franchise. For more on Destiny 2, be sure to check out our in-depth preview of the campaign, Inverted Spire strike and multiplayer.
Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.
Destiny 2 has its share of issues, a lot Edge of Fate update them to be frank, but it’s still an entertaining adventure that the developers have properly improved. The shooting mechanics are some of the best in the business, and the art team has done an amazing job in bringing this futuristic universe to realization. With that said, it’s not a monumental leap, feeling less like a sequel and more like an overloaded expansion. That’s not to mention the worlds, while beautiful, are less memorable than most of what the original game had to offer. Thankfully, Bungie and Activision have outdone themselves with the PC port. While the graphics are primarily sharper and more defined, the 60 FPS frame rate is the real game changer, ensuring you’ll never want to go back to another 30 FPS shooter. The keyboard and mouse controls also add a level of precision you couldn’t find on consoles, making this the go-to version to get. In the end, the PC release will give players a decent idea what console players have been talking about over the last three years, for better or for worse.
Bungie did turn a corner with the laying out of the plan moving forward for Destiny 2, which was a nice gesture, but showing us the content road ahead isn’t what earns trust back ; it’s the work put into Destiny 2. Guardians have been putting in the work of playing the game. Many couldn’t keep up with the grind, but those that stayed see that brighter tomorrow that every NPC is always gabbing about to whichever Guardian will listen.
It looks like Bungie is also playing with the idea of setting up a more regular competitive scene. The most competitive Destiny game modes have been the Iron Banner and Trials of Osiris, which are both timed events. While this allows for an almost heightened sense of competitiveness during these times, it also sort of makes the down time less interesting, like it has smaller stakes. The Beta has two modes — one called Quickplay, and one called Competitive. While it’s not yet prevalent now how this will affect things, it sounds similar to Overwatch’s system. It could mean that Destiny 2 will also have seasons, where you’re ranked based on performance, which would be a great addition to the Crucible.
The mission takes you through a bunch of rooms and corridors of the Tower you’ve never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you’ll fight your way through before taking on a sort of final boss. There’s also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won’t go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It’s more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don’t know what’s going to happen next.
[DeeJ] We pick up the adventure where it last left off. You are a Guardian of the last safe city, except it’s not so safe anymore. The entire might of the Cabal military descend upon you. Dominus Ghaul leads the Red Legion, the most dreaded fighting force in Cabal Empire to scatter the Guardians across the Solar System and capture the Traveler for himself. So, in the opening act, we lose everything that makes us a Guardian. Our power, our weapons, our armor, it’s all gone. Scattered into the wild, we’re going to find new subclasses, new power, new weapons and armor so that we can become more powerful, regroup the survivors, and launch an attack to reclaim that was rightfully ours.
There were some 3v3 modes like Trials of Osiris. With Destiny 2, we’ve met somewhere in the middle. Every game mode is 4v4 now instead of 3v3 or 6v6. We’ve created a scenario where every single player in the Crucible plays an important role on their team. We’ve placed an emphasis on strategy, teamwork, and communication. You’re going to think a lot about how you back each other up, how you play together.
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